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Виктория Кондратьева (Редактор отдела «Мир»)
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const date = Temporal.PlainDate.from({ year: 2026, month: 3, day: 11 }); // = 2026-03-11
Another aspect that could be smoothed out is Dead in Antares' writing, as I often felt as though I was getting the gist of the plot rather than the plot itself. The game assumed knowledge without having even hinted at it previously, which frequently left me wondering if I'd somehow missed exposition. Major developments would sometimes not only occur offscreen, but had been apparently processed and acted upon.